Happening & Games

conf.space 2019 Hamburg

Im Sommer 2019 arbytete ich zusammen mit der Spieleberatung für einige Zeit an der Planung einer informellen Konferenz mit dem Titel conf.space – deren Inhalt alles und nichts sowie ihre Form selbst, wenn überhaupt irgend etwas, dann aber die Teilnehmenden, war und ist. Die Konferenz fand im September in Hamburg statt und brachte Expertinnen verschiedener Disziplinen zusammen.

34. Chaos Communication Congress in Leipzig

Meet me at 34c3 gathered with 1 Komona. For this years congress, I’m seeking to activate a self organized project space for skill and knowledge sharing, to gather and live together with different people and reflect on structures how to do this. Everyone participating is invited to bring their individual focus and link their projects and fields of interest to…

Sept 2017 We are here – Vienna

I’m happy to collaborate with macuco-multiple alternative culture collective (Vienna/Austria) on the project http://yapp-me.macuco.org/. YAPP ME means to intermediate ideas and concepts of empowerment and participation through youth work. Miko Hucko and me participated in 10 days exchange  with the Game Parlour. Thanks for great input and the collaborative development of the event blueprint WeAreHere.

Ongoing: Lectures, Social Hackspaces, Die Spieleberatung

Lecutures, Workshops, Installations at Universities and conferences: | activating environments | member/ co-founder of interdisciplinary hackspaces: shack – social hackspace Schierspassage (Gaengeviertel), hⒶmburg. socialhackspace.solidarity.systems hxbase Leipzig Container, Conne Island, Leipzig. The Game Parlour is a way of thinking. Our whole approach derives from the idea that games are a fundamental part of human action and one of the most egalitarian…

Designing Hope at Node17 in Frankfurt

Between collective hopes for a better, peaceful life in the Global Village on the one hand, and feelings of disempowerment in the face of a more complex digitized environment on the other, NODE17: Designing Hope sets out to discuss the responsibility and potential of technology and design practices. Curated by festivaldirection Jeanne Charlotte Vogt, Johanna Teresa Wallenborn and Alexandra Waligorski,…

There is no game

Communitybuilding multiplayer game for the 33. Chaos Communication Congress (26. – 30.12.2016)  in Hamburg. There is no game is based on collaborative gamemechanics and was created through participatory structures beginning in june 2016. The empowering narrative provokes intersubcultural  skillsharing, communication and organisation between the players and uses an advanced version of the “form bunches” structure, we researched at Hallo Festspiele…