Communitybuilding multiplayer game for the 33. Chaos Communication Congress (26. – 30.12.2016) in Hamburg. There is no game is based on collaborative gamemechanics and was created through participatory structures beginning in june 2016. The empowering narrative provokes intersubcultural skillsharing, communication and organisation between the players and uses an advanced version of the “form bunches” structure, we researched at Hallo Festspiele 2016.
There is a great article on hackaday.com
The round about 1000 players created an awesome livedocumentation in the eventwiki of 33C3.
As part of the team, Miko Hucko, Sarah Klöfer and me for the Gameparlour and Markus Schubert, creator of the urban gaming software toto.io where invited to Chaosradio 232 *Gaming as a medium for activation and revolution* (in german).
The team around there is no game is currently forming a wide network for interdisciplinary co-creation.
Illustrations by Yeshead.