Happening & Spiel

34. Chaos Communication Congress in Leipzig

Meet me at 34c3 gathered with 1 Komona. For this years congress, I’m seeking to activate a self organized project space for skill and knowledge sharing, to gather and live together with different people and reflect on structures how to do this. Everyone participating is invited to bring their individual focus and link their projects and fields of interest to…

Sept 2017 We are here – Vienna

I’m happy to collaborate with macuco-multiple alternative culture collective (Vienna/Austria) on the project http://yapp-me.macuco.org/. YAPP ME means to intermediate ideas and concepts of empowerment and participation through youth work. Miko Hucko and me participated in 10 days exchange  with the Game Parlour. Thanks for great input and the collaborative development of the event blueprint WeAreHere.

in general: Spieleberatung/ the Game Parlour

The Game Parlour as a way of thinking. Our whole approach derives from the idea that games are a fundamental part of human action and one of the most egalitarian practices when it comes to human interaction, as everybody meets under the same set of rules. Games are able to open up spaces free of consequences, thereby empowering people to…

Designing Hope at Node17 in Frankfurt

Between collective hopes for a better, peaceful life in the Global Village on the one hand, and feelings of disempowerment in the face of a more complex digitized environment on the other, NODE17: Designing Hope sets out to discuss the responsibility and potential of technology and design practices. Curated by festivaldirection Jeanne Charlotte Vogt, Johanna Teresa Wallenborn and Alexandra Waligorski,…

There is no game

Communitybuilding multiplayer game for the 33. Chaos Communication Congress (26. – 30.12.2016)  in Hamburg. There is no game is based on collaborative gamemechanics and was created through participatory structures beginning in june 2016. The empowering narrative provokes intersubcultural  skillsharing, communication and organisation between the players and uses an advanced version of the „form bunches“ structure, we researched at Hallo Festspiele…

Das Narrenschiff | 03.- 13.11.2016

Angenommen Theater sei Spiel. Angenommen Theater sei Spiel, würde es durch ein angenommenes Regelwerk definiert und von SchauspielerInnen und ZuschauerInnen gemeinsam gespielt. Angenommen Theater sei Spiel, bedeutete die Probenarbeit die Entwicklung eines Spielraums und eines Konflikte hervorbringenden Regelwerks – die Inszenierung eines Versuchsaufbaus. Angenommen Theater sei Spiel, wäre die Premiere die erste Durchführung dieses Versuchs, während die anschließenden Vorstellungen wiederholte…

Aktivierung des Hallo-Gesamtpotentials: Bildet Banden!

Bei der zweiten Ausgabe der Hallo Festspiele wird diesmal mit allem gespielt, was da ist. Wer will, gibt sich einen neuen Namen geben, macht sich selbst zur Spielfigur, sucht sich eine Band und greift aktiv in die Gestaltung der Hallo-Gesellschaft ein. Räume schaffen, Regeln erfinden, Gemeinschaft spielen. Wer will ich sein? Was kann ich? Diese zwei Fragen stehen im Zentrum…